2080Ti's and compatibility


Running RTEngine

Initializing CUDA renderer (single kernel version)...

Querying for CUDA devices...

CLDeviceMan: Query full string: "nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce rtx 2080 ti gpu index1;"

Device GeForce RTX 2080 Ti has compute capability 7.5

Device Timeouts: 1

Error 700 while intializing context for device GeForce RTX 2080 Ti! Device will not be used for rendering!

Device GeForce RTX 2080 Ti has compute capability 7.5

Device Timeouts: 1

Error 700 while intializing context for device GeForce RTX 2080 Ti! Device will not be used for rendering!

There is no device supporting at least CUDA 2.0!

initDevices() failed. Please check that your system has compatible GPU devices installed.

I think title says it all. Just installed 2x 2080Ti’s, running newest drivers and get the above message, in even the simplest of scenes, using production or RT. Version I’m on is: V-Ray for SketchUp 3.60.03
Build: 1517 Hash: 1bcbf0ac Date: Jun 27 2018

What exact driver version is this? Have you restarted the PC after installing the driver?

416.34 and yes, I had to restart after the drivers installed. BUT thats a good point - I may be thinking about the GFE update. Let me restart shortly and try again and will report back!

Restarted, got some BSOD, and other weird issues. Isolated each gpu and got different results:

gpu 0


PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050.

Optimized CUDA kernel assembled successfully

Total memory for device 0 : 11264 MB, free 6930 MB

./src/ocl_tracedevice.cpp(2036) : CUDA error 700

gpu1


Running RTEngine

Initializing CUDA renderer (single kernel version)...

Querying for CUDA devices...

CLDeviceMan: Query full string: "nvidia cuda geforce rtx 2080 ti gpu index1;"

Device GeForce RTX 2080 Ti has compute capability 7.5

Device Timeouts: 1

Error 700 while intializing context for device GeForce RTX 2080 Ti! Device will not be used for rendering!

There is no device supporting at least CUDA 2.0!

initDevices() failed. Please check that your system has compatible GPU devices installed.

I think I’ll try a clean install of hte drivers and will report back

Did clean install, same result.

As it happens even on empty scenes, it must be a setup issue.
Best to write to support@chaosgroup.com - there might be able to help you to track it down. There are plenty of things that should be tried, by going back and forth in the forum might take a while.

Best,
Blago.

Wait hold on, I never said it happens on empty scenes -


Threads completed

Merging light cache passes.

Setting up 8 thread(s)

Threads completed

Light cache contains 7 samples.

Light cache samples collected; compiling lookup tree.

Light cache base memory usage is 6.3 MB.

Prefiltering light cache.

Average rays per light cache sample: 1474.29 (min 739, max 2458)

Using premultiplied light cache.

LightCache contains valid adaptive lights data. Building GPU adaptive lights...

Lightmap successfully loaded.

GPU light cache: 7 samples stored.

GPU light cache: 0 nodes stored.

GPU light cache: 1 leaves stored.

GPU adaptive lights v1 built successfully

Mtls 11.39MB, Geo 0.14MB, Lights 0.00MB, LightCache 0.08MB, Other 128.27MB (data index 3000)

Setting up 10 thread(s)

Building optimized CUDA kernel (0) for comp cap 7.5 for device 0...

PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050.

Optimized CUDA kernel assembled successfully

Total memory for device 0 : 11264 MB, free 7795 MB

Progressive sampling base buffer memory usage: 32.02 MB

Number of rays per pixel changed to 512, total number of samples is 7680.

Noise threshold lowered to 0.142857 with 0.0 percent active pixels.

Noise threshold lowered to 0.090909 with 0.0 percent active pixels.

Noise threshold lowered to 0.052632 with 0.0 percent active pixels.

Final noise threshold set: 0.050000

Number of rays per pixel changed to 64, total number of samples is 0.

Threads completed

Device 0 statistics:

GPU time: 83.062138 %

GPU ray trace time 49.862753 %

Transfer to GPU time 0.282461 %

Transfer from GPU time 49.854785 %

Closing RTEngine

Max. Mpaths per second: 5.257647

Sampling level reached: 1152 samples per pixel

RT Frame took: 0.66s

Number of raycasts: 1024605 (2.85 per pixel)

Camera rays: 1000165 (2.78 per pixel)

Shadow rays: 10320 (0.03 per pixel)

GI rays: 10320 (0.03 per pixel)

Reflection rays: 0 (0.00 per pixel)

Refraction rays: 0 (0.00 per pixel)

Unshaded rays: 3800 (0.01 per pixel)

Clearing global light manager.

Clearing direct light manager.

Number of light evaluations: 10320 (0.03 per pixel)

Clearing ray server.

Maximum memory usage for resman: 0.00 MB

Clearing geometry.

Number of intersectable primitives: 974

SD triangles: 974

MB triangles: 0

Static primitives: 0

Moving primitives: 0

Infinite primitives: 0

Static hair segments: 0

Moving hair segments: 0

Clearing camera image sampler.

Clearing camera sampler.

Clearing DMC sampler.

Clearing path sampler.

Clearing color mapper.

SketchUp: Initializing Renderer

SketchUp: Exporting Textures

SketchUp: Parsing geometry

SketchUp: Building scene

SketchUp: Done (0.131031 seconds)

Preparing renderer...

Preparing scene for rendering...

[RenderView] startCameraTime=0.000000, endCameraTime=2.000000

[RenderView] numCameraTMs=4, numFrames=2, frameSamples=2

1 lights found.

Using adaptive light evaluation with 8 lights.

CUDA renderer requested.

CUDA renderer plugin already loaded.

CUDA renderer plugin instance successfully created.

EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance.

Initializing built-in VFB.

[RenderView] startCameraTime=0.000000, endCameraTime=2.000000

[RenderView] numCameraTMs=4, numFrames=2, frameSamples=2

Max ray intensity is enabled: rendered result may have incorrect brightness.

Preparing camera sampler.

Preparing scene for frame...

Compiling geometry...

Preparing ray server.

Using embree ray tracing.

Creating and initializing 32 thread(s).

Allocating memory for build data of 974 faces (7792 bytes, 0.0 MB).

Initializing face build data.

Creating 'done' event.

Starting first thread.

Waiting for thread completion.

Releasing thread resources.

SDTree statistics:

Total number of faces stored: 974

Max tree depth: 28

Average tree depth: 10.3276

Number of tree nodes: 1701

Number of tree faces: 3933

Number of tree leafs: 577

Average faces/leaf: 6.81629

Memory usage: 1.64 MB

Building static SD trees took 1 milliseconds

Full rayserver build. Took 1.119 ms.

buildFindAccelStructures. Took 0.058 ms.

Scene bounding box is [12.2248,9.81618,-0.000490881]-[31.1971,22.4654,69.4948]

Preparing direct light manager.

2 render channels in sequence data

No additional render channels found; using optimized render channels calculations

Preparing global light manager.

Using 0.69 MB for adaptive lights buffer

Irradiance sample size is 84 bytes

Cannot use fast GI because secondary engine is not brute force or none

Running RTEngine

Initializing CUDA renderer (single kernel version)...

Querying for CUDA devices...

CLDeviceMan: Query full string: "nvidia cuda geforce rtx 2080 ti gpu index1;"

Device GeForce RTX 2080 Ti has compute capability 7.5

Device Timeouts: 1

Setting CUDA stack size to 20000

Building optimized CUDA kernel (0) for comp cap 7.5 for device 0...

PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050.

Optimized CUDA kernel assembled successfully

Total memory for device 0 : 11264 MB, free 7893 MB

Bindless textures not supported.

Querying NVLINK ...

Device 0 does not use NVLINK

Maximum kernel work group size: 1024

Using 8 threads per GPU device

Initializing environment kernel

Number of CUDA devices: 1

nVidia driver version: 416.34

Transferring SD tree to CUDA devices...

SD tree transferred to device 0

Transferring Emb SD tree to CUDA devices...

Embree SD tree transferred to device 0

Transferring MB tree to CUDA devices...

numNodeFaces=0

numNodes=0

numFaces=0

Successfully transferred MB tree to CUDA devices...

Transferring Emb SD tree to CUDA devices...

Embree SD tree transferred to device 0

Transferring geometric data

RTRayserver::getOCLGeomData. Took 0.101 ms.

Transferring vertex normals

1036 vertex normals transferred to device 0

Transferring MOVING vertex normals

0 MOVING vertex normals transferred to device 0

Transferring nodes and meshes

Nodes and meshes transferred to device 0

Transferring MOVING nodes, meshes and perface node indices

Successfully transferred MOVING nodes and meshes to device 0

Transferring map channels

Map channels transferred

Transferring moving map channels

Moving Map channels transferred

Transferring moving triangles

Moving triangles count = 0

Transfering geometry data to devices. Took 1.549 ms.

Transfering geometry trees to devices. Took 3.123 ms.

Setting up 32 thread(s)

Threads completed

BVH statistics:

Primitives count: 0 (Mem usage:0.00 MB)

Meshes count: 0 (Mem usage:0.00 MB)

Tree depth: 0

Number of tree nodes: 1

Tree takes 0.50 MB. Build time 0.04 ms.

Transferring uvwBases channels for geom type 0

Transferring uvwBases channels for geom type 1

Transferring uvwBases channels for geom type 2

Number of lights: 1

Scene contains 1 lights

0 point lights transferred to device 0

Number of lights: 1

Total number of lights added by updateLights(): 0

Total memory allocated with oclbufman: 4682068

Photon size is 56 bytes.

Light cache sample size is 136 bytes.

Building light cache.

Tracing 1000000 image samples for light cache in 64 passes.

Using 13.73 MB for light cache preview buffer

Setting up 32 thread(s)

Threads completed

Merging light cache passes.

Setting up 8 thread(s)

Threads completed

Light cache contains 7 samples.

Light cache samples collected; compiling lookup tree.

Light cache base memory usage is 6.3 MB.

Prefiltering light cache.

Average rays per light cache sample: 1474.29 (min 739, max 2458)

Using premultiplied light cache.

LightCache contains valid adaptive lights data. Building GPU adaptive lights...

Lightmap successfully loaded.

GPU light cache: 7 samples stored.

GPU light cache: 0 nodes stored.

GPU light cache: 1 leaves stored.

GPU adaptive lights v1 built successfully

Mtls 11.39MB, Geo 0.14MB, Lights 0.00MB, LightCache 0.08MB, Other 128.27MB (data index 5988)

Setting up 10 thread(s)

Building optimized CUDA kernel (0) for comp cap 7.5 for device 0...

PTX file generated with CUDA Toolkit v7.5 for CUDA compute capability 2.0. CUDA runtime version 7050.

Optimized CUDA kernel assembled successfully

Total memory for device 0 : 11264 MB, free 7742 MB

Progressive sampling base buffer memory usage: 32.02 MB

Number of rays per pixel changed to 512, total number of samples is 7680.

Noise threshold lowered to 0.142857 with 0.0 percent active pixels.

Noise threshold lowered to 0.090909 with 0.0 percent active pixels.

Noise threshold lowered to 0.052632 with 0.0 percent active pixels.

Final noise threshold set: 0.050000

Number of rays per pixel changed to 64, total number of samples is 0.

Threads completed

Device 0 statistics:

GPU time: 69.279188 %

GPU ray trace time 11.789567 %

Transfer to GPU time 0.301092 %

Transfer from GPU time 87.909341 %

Closing RTEngine

Max. Mpaths per second: 4.524866

Sampling level reached: 1152 samples per pixel

RT Frame took: 0.59s

Number of raycasts: 1024605 (2.85 per pixel)

Camera rays: 1000165 (2.78 per pixel)

Shadow rays: 10320 (0.03 per pixel)

GI rays: 10320 (0.03 per pixel)

Reflection rays: 0 (0.00 per pixel)

Refraction rays: 0 (0.00 per pixel)

Unshaded rays: 3800 (0.01 per pixel)

Clearing global light manager.

Clearing direct light manager.

Number of light evaluations: 10320 (0.03 per pixel)

Clearing ray server.

Maximum memory usage for resman: 0.00 MB

Clearing geometry.

Number of intersectable primitives: 974

SD triangles: 974

MB triangles: 0

Static primitives: 0

Moving primitives: 0

Infinite primitives: 0

Static hair segments: 0

Moving hair segments: 0

Clearing camera image sampler.

Clearing camera sampler.

Clearing DMC sampler.

Clearing path sampler.

Clearing color mapper.

this is each 1 empty scene rendered on a single card each time

Eliminated some variables, and finally ended up resetting the settings and working with a clean scene and bringing the model in, and now everything is up and running. I"m not sure what the issue is or was, but there was something it didn’t like. Able to render on both simultaneously and my TR1950X for a slight render boost. thanks!

If it happen again, please send us the scene.

Best,
Blago.