2d displacement and real world map scale

2d displacement does not really work with real world map scale.

But instead of giving an error vray just spends 100x longer attempting to render these objects. And it just renders crap too.

Vray should spit out a ‘red’ error to warn you, if not just out right preventing this from occurring or rendering such objects as blank.

This is a known issue, I’ve increased its priority so hopefully it will be addressed soon.
Thank you for your feedback.

is this issue been resolved yet ? it would be very helpfull for to be abel to do real-world scale displacement in my new project.

Not yet unfortunately.