doesnt it have issues if you use reflections? the method in that link is quite elegant in that it applies a different opacity based on the opacity trace depth.. im sure such a thing must be possible with some of the utility maps in max but im at a loss as to how.
Are the 3dsMax devs from Chaos looking at this thread?
Since it is a function that has already been implemented in V-Ray Core, I expect that adding the ID generator mode of MultiSubTex and adding attributes to SamplerInfoTex will be relatively easy.
Revisiting the improvement request. What do you mean by this? The options in Maya’s SamplerInfo additional V-Ray attributes (Random by ID, Random By Polyshell, Random by name) are already implemented in 3ds Max’s VRayMultiSubTex (respectively - By Object/Instance/Render/etc. ID, By Element and By Name). Also, there’s a Maya VRayMultiSubTex, which has these features.
@flat@fixeighted@super_gnu We figured out another method of achieving the 2d transparency effect by simply using a 2SidedMtl the back side of which is the “empty” (white refr, ior 1) material. Please, check this scene and see if the workaround is satisfactory.
On a side note, are there any other workflows that will benefit from implementing the “ID Generator Textures” VRayMultiSubTex and/or the Transparency levels in the VRaySamplerInfoTex?
Try it with a teapot and there are parts that do not become totally transparent.
Also, this has no effect on shadows when fully transparent.
It’s early though, so I might be missing something obvious…
EDIT: Teapot anomaly fixed with shell of course, which makes sense given conditions.
For open volumes try enabling the Front shader’s Thin Walled option and disabling VRay2SidedMtl’s “Force single-sided sub-materials”. Shadows will stay, however.
Why did Chaos add that feature to V-Ray Maya? It must have been requested by advanced Maya users.
Perhaps it will be a hint for developing advanced compositing workflows and special effect shaders like this one.
Hi everyone. To remove the shadow, unclick “Affect shadows” in the settings of the fully transparent material
Here is a file prepared with blend material instead of 2sided. And a video showing the result. However, I need to mention that it’s not the fastest method to render. Test_trasnparency.zip (190 KB)