Hi there,
I am using a 2sided shader. Inside the Translucency Tex I plug a black/white checker.
Behind my plane, I place a Vray Light.
When rendering, the light which should be visible through the translucent texture is not visible.
Already a known bug ?
Maybe already fixed ?
thx,
bernhard
Im not sure I understand your problem. What materials do you have in the front and back slots? If you set opacity on the materials you see the lighting through them.
you can’t see the light itself… you have to use a light geo, otherwise it will not work !
strange, in my test the light shows through the test geo. Im on windows though.