3.4 Displacement switching to bump if you use Albedo

Hi, I have noticed that when using an albedo as a displacement map, it looks to work fine when applying it, however when you click on the Enscape window, the texture will defaults back to Bump file. If you encounter you need to load a physical file instead of using Albedo, it’s a workaround and not as quick as clicking albedo, but in case anyone has this problem this is the way I have found to make it work. If anyone knows of a way to fix that would be great :thumbsup:

drat! Still doing that switching? It was happening in the preview versions as well, disappointing to see this is still happening in the released version. RE: Previous Release / Preview Threads Merged

@andybot Ah this is a shame, hopefully, a simple fix, and thankfully can be worked around for the time being

Do you guys know a easy way to transform a image into a displacement map then? It’s just a “turn into b&w” thing?

My apologies for the delayed reply and thank you for your patience @hbc_visual @andybot .

This has already been filed as a bug internally and the fix for this unwanted behavior should be implemented with our next release update Enscape 3.4.2.

Thank you as well of course for reporting this problem, and let me know if you run into any other issues.

Thanks @Demian_Gutberlet , do you know when 3.4.2 is being released?