32bit rpf for animation ?

Can someone please outline exactly how I can render out to 32bit rpfs for animation?

Is there something I need to be doing ? or something I have over looked?

whenever I output to 32bit rpfs with the max frame buffer with bright lights (sun/sky/.bright vray lights) it doesn’t save any of the physcam information and the frames look as if the exposure was checked off on the physcam or it was rendered with a perspective view

I have outlined the problem I’m having as well as uploaded jpegs for further clarification of the problems i’m having in this thread.

http://www.chaosgroup.com/forums/vbulletin/showpost.php?p=377052&postcount=5