360 Exterior VR Sky - Skydome

Hello,

i am doing an exterior V-ray Scene to render in 360 spherical panorama Animation to view it in VR, so my question is that i want to use a skydome model with a v-rayLightMtl texture/material instead of V-rayHDRI in the Scene (for some rendering reasons…) i have a sky texture that is perfectly seamless so it will wrap on the hemisphere perfectly, but the problem is that i still have this little visible line in the 3dsmax viewport and even in the render too, any idea how to fix it?


What’s the rendering reasons that makes it unusable as an Environement map (3dsmax) ?

You could also try on a VRray light Dome

Try turning off the tiling in the V direction of the texture.

Best regards,
Vlado

take a look this is what happen when i render

the reason is that when i render the environment map vrayHDRI, the resolution that come up from the sky is very low, besides the skydome is better

That would be very strange. Can you post a scene with your setup?

Best regards,
Vlado