Are there any of these that work for people already wearing glasses?
You don’t need PPI that high, the release version of the oculus has fresnel lenses that renders the pixels invisible even at 1024x1024 pixels.
If it’s the case, Zeiss, as an optic specialist, will probably release a VR headset with a fresnel glass too.
That sound great but what are we gonna see then? blurred pixels? double pixels? really big pixels?
at the end you still have a number of pixels that’s covering a field of view, so I’m guessing at some stage you will se some sort of pixellisation, and if it’s better than now where as if you see through a wire fence, the solution is not to get blurred or pixelated pixels IMO.
Unless I’m wrong with the optical technicity behind it ![]()
Stan
it is a blurring filter yes, but it is better than seeing pixels / pixel gaps and it is better than the frame rate dropping too low.
even ultra high ppi displays can still suffer from screen door effect if the pixels themselves are small vs the gaps.
I don’t know but I think the one I have on my desk would be a little tight with glasses. I assume the adjustable focus should mean that you would be able use it without glasses though.
Oculus is designed for glasses, that’s why they have two different lenses no?
Stan
Just tried with an iphone on safari and I don’t fill any difference between the two.
Yep because safari on iphone down uses the low ress version of the cube map who is automatically scalled down by safari to 1024.
So it would only be different on headsets that could use higher precision pano like the gearVR
Stan
So, if we target iphone’s owner (safari), we just need to render at 1024 x 712 px using the 360 FOV and sperical camera. So final outpout will be 2x(1024x712).
I was afraid by the the 8K resolution display on all over this thread.
Hey
KRPano works with cube maps, and those are scaled down to 1024*1024.
So for iphone specifically, you render out a cube render of 1024 in height.
So would be 6144x1024
You would need to convert the Vray cubemap to KRpano cubemap afterwards though
I don’t know what’s the math to have that exact amount of pixels with 360*180 spherical
Stan
Okay I got my LG G3… really nice screen 5.5incher.
I also got the “VR for G3” which is an official 3d headset, and it is crap. It perfectly fits and is moulded for the G3 but the lenses in it are terrible.
In my other cheap ebay headset the G3 gives me the best VR experience, with a mobile device, that I have seen so far.
HOWEVER I’ve never tried a gear.
Had the opportunity to test a Samsung Gear VR today coupled with a S6. Not the last version released some days ago but the previous one.
It looks way better that a DK2, pretty nice but not “OMG”. I’ll try to test some more things.
Has somebody tried and achieved viewing of stereo cube maps with Ziess VR One? Is there a App for it?
Thanks in advance
Should be working great with a web-browser as any other google cardboard headset
This this out and let us know
http://wip.sbrusse.com/vtour\_Cube/
http://wip.sbrusse.com/BB\_CubeMap/
http://wip.sbrusse.com/AG\_CubeMap/
Stan
hi 3LP there are seams in the first image… is there something wrong on my side..?
3LP, the first image there is flipped in X too, text is backwards, Macbook is flipped etc…
Hey guys,
Yes the panos are flipped and I have seems in the first one, everything should be fine in the other two url though as the first url was still a wip project
I’ll see if I can sort that out in the next couple of days
Stan
Just saw the last great links from 3LP. Respect and thanks for that! I have bought not the most expensive VR ONE from Zeiss with an iphone tray.
My question is - what is the key to upload a stereo cube map made with v-ray 3.3 onto a web browser and set it to be viewed as VR? Only krpano or there is another solution?
Or it’s only viewable with Samsung Gear VR and their phones?
Many thanks for sharing and have nice holidays all together!
Just got a Gear VR yesterday, and wanted to thank Chaos Group for making supporting it so straightforward.
It will be interesting to see where it goes - it’s not had much of a push in the UK so far.