3d 360 panoramas for SAMSUNG Gear VR

Hey guys
We have a Sony Gear VR Headset in our office. We were just trying some stereo panos out yesterday and they work great - thanks Vlado and the team! Initially I was thinking we needed a top bottom format also, but the Gear headset will use images side by side fine if the filename uses the “filename_LR.jpg” naming convention

A Samsung Gear Vr :wink: … I didn’t know that it worked with equir stereo panoramas - is that with latest SDK.?

The cubemap version works perfectly Vlado on the GearVR through the OTOY viewer, Thank you!!!

hey guys

what program are you using to convert the maps to the gear?
I currently have PANO2VR - will this do the trick?

Hi

Can I ask is there a tutorial for using the Oculus Rift, with a Vray render ready Model?

I am about to order an OR, but am waiting for the announcement on in the next day or so.

Anybody have advise on the work flow I would be grafeful.

Thank you

philip

For GearVR stereo 3d images, i’m using the newest build of Vray: 3.20.02 and following the settings deflix posted at the start of this thread using the OTOY ORBX viewer. You can switch your camera to Cube 6x1 in the vray render dialog, and then save as an 8bit png. After that, you just drop it on your phone and view it~

I am working to solve some issues with scale (things look too big, or I feel too far off the ground), and adjusting the ‘panoramic pole merging’ setting in the stereo helper to see what it does exactly…apparently it adjusts the amount of 3d at the extremes of the viewing angle (top and bottom).

Eric.

Does my tests work for you? If so, KRPano is the solution.

Stan

We have been doing these for awhile using Unity. Create a sphere, map a static image or animation (360 Spherical 2:1 aspect ratio out of VRay) then add a Unity Camera with the Oculus extension script and export to Cardboard or Executable.

Question I have is does the parallax from the Vray Stereoscopic Camera add some sense of dimensionality to the experience over what I stated above?

Yes, a lot:
Have a look et my tests from my previous posts, you’ll see a massive difference between a single pano and a stereo pano.
The tech used behind to view it (unity, krpano, otoy, etc) doesn’t change anything, that’s just to container.

Stan

Can anyone explain how exactly we view these stereo panos on the Oculus DK2?
For example if I wanted to just check this one out krpano - Pano_R

You need to use the beta version if chromium, and enable the WebVR through the flags

Here is the copy/past explanations I received from the dev from KRPano :

1. download the special Chrome build with WebVR support here (the ‘Chromium_WebVR_Win_SDK_0.5.0.1.7z’ file):

https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list

2. extract it anywhere (download the ‘7zip’ software to extract ‘7z’ files).

3. Close any currently running Chrome window and start the ‘chrome.exe’ from that version.

4. Enter ‘chrome://flags/’ into the url bar

5. Search for the ‘Enable WebVR’ option and enable it

6. Restart Chrome

7. Done, now you have a Chrome version with WebVR support. Now open the tour, press the VR icons and use your Oculus Rift with it (which should be in Direct-Mode for best performance).

Once that’s done, you should see a goggle icon in the bar and be able to swap to VR mode.
This is simply the easiest/best way to experience VR that I could find as chrome is having direct access to the VR drivers of oculus.

Let me know how you go,
Stan

Thanks, I tried exactly that but dont see any VR icon. I’ll have another look, at least I know I was on the right path…

Additionally, does anybody know how to view a stereo pano offline on iOS or Android for use with cardboard?

I’ve been using this It works ok but I don’t think the image quality is as good as 3LP’s online KRPano.

Thanks
Amazed you cant just add panos etc to the google cardboard app..??

Yes, I have the same feeling. We’re trying to get something usable with Android Cardboard with no luck so far. A kind of “VR for dummies” would be great :slight_smile:
I’m about to try this app suggested by DanielBrew, let’s hope it will work as expected !

I had also some issues at my first try,
Make SURE you don’t have ANY instance if chrome running when dealing with chromium, go to the task manager to double check and kill everything.
Once you’re right, do the process again disabling and re-enabling WebVR and it should work.
I took a couple of hours to figure out that I still had some sort of chrome running and that was blocking chromium to work as expected.

Stan

Just wondering if anyone has gotten anywhere with viewing the stereo panos offline on iOS?
I found a free app called Mobile VR Station, which is functional but a bit clunky to use.

@3LP I tried again, killing all chrome instances, and chromium instantly crashes on opening! Im going to try on a clean PC soon as.

Just to say my google cardboard has arrived today and my renders work perfectly with the google cardboard app :slight_smile:

workflow:
1. Make a render with the spherical camera with settings at 360 FOV and 180 vertical direction. Also put your camera more or less in the middle of the height of the room (if it’s an interior); to make sure the verticals are straight to begin with.
2. Make sure the render has a ratio of 2:1. I made a render at 10.000px x 5000px but I think you can get away with half.
3. Rename your render to something that begins with PANO_ (for example PANO_Render1.jpg)
4. Put the render in your DCIM > Camera folder on your phone (if you have Android, don’t know about crApple iOS)
5. Start the google cardboard app and go the photo sphere app.
6. Enjoy cheap virtual reality :slight_smile:

Hi all

Just purchased the samsung vr yesterday and im struggling to get it to work right for the new cube6x1 output. I can get the panorama working great and easily by simply changing the camera output to spherical and then overrideing, the FOV to 360 and then changing the image aspect to 2.0 - that works great for the panoramas. But for the cube6x1 output, do we need to change the image aspect ratio to a particular number? Everytime ive done a render in this format, i tend to get pinching when i look directly above and below me within the ORBX media player within the samsung gear
Thanks

There are two pre-rendered cubic panoramas at the link below, can you get them to display fine?

Best regards,
Vlado