3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!


Submitted on AHA Ideas (VANTAGE-I-154).

Or just multiple uv support for displacement


Submitted on AHA Ideas.

Agreed, I think the most useful way to implement would be appropriating the legacy 2d landscape button from vraydisp mod, and in Vantage adding some sampling quality option near the current displacement settings. Unfortunately, I dont know how to edit Ideas posts here :smiley:


Submitted on AHA Ideas.

I’d like to extend this idea to be able to use parallax occlusion mapping for regular materials as well. Like in FStorm, being able to just use a displacement map for parallax mapping is sometimes a real life saver.

https://fstormrender.com/manual/fstorm-material/


Submitted on AHA Ideas by Theodor Berg.

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.