3Dmax 2014 Vector Map as a Displacment map?

Is it possible to use the new Vector Map as a displacement map. I am trying it right now, but it won’t work. Just curious :slight_smile:

Ralf

It doesn’t work on my side too - will add it as a feature into our system.

Edit: Actually with VrayDisplacementMod in 3D Mapping Type with Vector Displacement option activated there is some Displacement but it doesn’t look very accurate.

Ups - one more update , if you pass Vector Map through Color Correction Map and plug it into VrayDisplacementMod it works without any issues :slight_smile:

Thx for this, the color correct willdo it then. I tried it with an Output Node :slight_smile:

Thx a lot
Ralf

I guess that it will work with Output Node too.

Hmmm

I tried it now with the color correct node, and it does work. On straight lines it works well, however on curved information it is odd? Take a look here. The *.AI was made in Illustrator cs6. Increasing the resolution in the vraydisp. mod. isnt changing much. Any idea?

Thx
Ralf

This is actually expected result- vector file formats don’t have any anti-aliasing between pixels, the edge between the text and the background is very hard.
In order to get such crisp displacement you have to increase the tessellation a lot - some filtering will also help out in order to get smoother results.

Feel free to send us this scene for investigation if you have difficulties with getting a better/cleaner result.