# 3DS MAX 1017: new UI (new icons, again?!) and new "ART" renderer engine...

**URL:** <https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350>\
**Category:** General CG Discussion\
**Created:** [March 29, 2016, 3:34pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350 "2016-03-29T15:34:46Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![cecofuli](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/cecofuli/32/27814_2.png) [@cecofuli](https://forums.chaos.com/u/cecofuli)\
**Post date:** [March 29, 2016, 3:34pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/1 "2016-03-29T15:34:46Z")

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Hello,

**[— LINK —](http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/still-no-news-about-3ds-max-2017/td-p/6017190/page/15)**

**[— ART RENDERER —](http://labs.blogs.com/its_alive_in_the_lab/2015/07/free-technology-preview-of-autodesk-raytracer-art-for-3ds-max-available-via-autodesk-labs.html)**

iray is now a rental only plugin.  
looks like mental ray is an ‘optional rendrer’ for installing  
ART renderer seem to be the new default renderer (path tracing, “similar” to Corona).

- offset controllers
- some UV color modifiers
- a lot of new tools in curve editor + buffer curves
- camera sequencer
- physical material
- multitile map
- Local Aligned coordinate system - local coord sys for subobjects. Finaly, vertices and edges have their local coordinate systems.
- Scene converter - converts scenes to ART renderer.
- viewport navigation: Orbit point of interest / Orbit subobject
- mirror tool now has geometry mode - adds geometry modifier
- slate mateditor now can pick mats from legacy editor sample slots via RMB

UV editor:  
-UV paint movement  
-flatten by material id  
-flatten by smoothing groups

[file.html](https://forums.chaos.com/uploads/short-url/tQ6zcfTyrJDcIBqjnhXi1nep110.html) (216 KB)

[file.html](https://forums.chaos.com/uploads/short-url/tQ6zcfTyrJDcIBqjnhXi1nep110.html) (216 KB)

[file.html](https://forums.chaos.com/uploads/short-url/tQ6zcfTyrJDcIBqjnhXi1nep110.html) (216 KB)

[file.html](https://forums.chaos.com/uploads/short-url/tQ6zcfTyrJDcIBqjnhXi1nep110.html) (216 KB)

[file.html](https://forums.chaos.com/uploads/short-url/tQ6zcfTyrJDcIBqjnhXi1nep110.html) (216 KB)

 ![max2017.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/c/3/c3eb3bc2aa4ce26a12ab78182c09209035da145c.jpeg)

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [March 29, 2016, 4:56pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/2 "2016-03-29T16:56:26Z")

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I don’t like those silly coloured icons. Will wait for official anouncement to make my mind on new features, though.

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**Author:** ![system](https://cdck-file-uploads-europe1.s3.dualstack.eu-west-1.amazonaws.com/chaossbx/original/1X/2e0d214c48d58c97ded58d7931e9566177aa5366.png) [@system](https://forums.chaos.com/u/system)\
**Post date:** [March 29, 2016, 5:46pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/3 "2016-03-29T17:46:57Z")

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only 3dsmax 2013 … pure!! modern!! stable!!

in above image … 23 min for rendering an simple cube with simple sky?? that’s a joke xD (Modern scanline renderer?!?)

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**Author:** ![spacexplorer](https://avatars.discourse-cdn.com/v4/letter/s/ea5d25/32.png) [@spacexplorer](https://forums.chaos.com/u/spacexplorer)\
**Post date:** [March 29, 2016, 11:00pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/4 "2016-03-29T23:00:02Z")

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The Noise-filter in the render dialogue looks interesting - I would like to try it on animation and see what it does. \_ I did some previews of a file I am currently working on - did 1 minute low-sample render and the noise-filter did a good job cleaning it up.

I know we are getting a noise filter for corona in the up-coming version. I downloaded the latest nightly build but not yet in. Can’t wait to see what your filter does.

Personally I am again disappointed by this release - there are new features but in my view not enough for a year’s work and the cost. I would love to see them adding more modelling, sculpting (as much as Maya at least) etc..

One plus is my test-file saved so much faster. My files sometimes starts to get slow when saving (without adding significant data) and I then have to merge back in to new file.

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**Author:** ![dung\_nguyen3](https://avatars.discourse-cdn.com/v4/letter/d/e9c0ed/32.png) [@dung\_nguyen3](https://forums.chaos.com/u/dung_nguyen3)\
**Post date:** [March 29, 2016, 11:27pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/5 "2016-03-29T23:27:14Z")

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Corona 1.3 cannot be installed for 3ds Max 2017

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**Author:** ![cecofuli](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/cecofuli/32/27814_2.png) [@cecofuli](https://forums.chaos.com/u/cecofuli)\
**Post date:** [March 29, 2016, 11:28pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/6 "2016-03-29T23:28:46Z")

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There isn’t any Corona version for Max 2017…

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**Author:** ![dung\_nguyen3](https://avatars.discourse-cdn.com/v4/letter/d/e9c0ed/32.png) [@dung\_nguyen3](https://forums.chaos.com/u/dung_nguyen3)\
**Post date:** [March 29, 2016, 11:44pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/7 "2016-03-29T23:44:32Z")

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I know but Corona 1.0 can be installed for 3ds Max 2016 by checking ‘Just unpack’ option although 3ds Max 2016 was released later. I also know 3ds Max 2015 and 2016 can share almost plugin, like 2013 and 2014 did. Just hope Corona 1.4 will support 3ds Max 2017 be cause it will be released soon 😆

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**Author:** ![tomislavn](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tomislavn/32/235508_2.png) [@tomislavn](https://forums.chaos.com/u/tomislavn)\
**Post date:** [March 30, 2016, 7:01am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/8 "2016-03-30T07:01:07Z")

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Corona 1.4 should be released in 2 days (if nothing changed?) so we will know quite soon 😃 Probably it won’t support Max 2017. just yet, but I might be wrong.

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**Author:** ![Frood](https://avatars.discourse-cdn.com/v4/letter/f/e8c25b/32.png) [@Frood](https://forums.chaos.com/u/Frood)\
**Post date:** [March 30, 2016, 7:32am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/9 "2016-03-30T07:32:07Z")

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> [@jaco graaff](#):
>
> One plus is my test-file saved so much faster.

Maybe because file compression has always been off by default and you have it usually activated?  
(Preference Settings → Files → Compress on Save)

Good Luck

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**Author:** ![shadowman\_1](https://avatars.discourse-cdn.com/v4/letter/s/85f322/32.png) [@shadowman\_1](https://forums.chaos.com/u/shadowman_1)\
**Post date:** [March 30, 2016, 9:09am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/10 "2016-03-30T09:09:16Z")

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> [@cecofuli](#):
>
> There isn’t any Corona version for Max 2017…

As Ondra already mentoined:

> [@Daily Builds 1.0 - 1.4](https://forums.chaos.com/t/daily-builds-1-0-1-4/130347/1059):
>
> there is already 2017 daily build posted at the AD beta forums

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**Author:** ![maru](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/maru/32/15975_2.png) [@maru](https://forums.chaos.com/u/maru)\
**Post date:** [March 30, 2016, 10:32am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/11 "2016-03-30T10:32:55Z")

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Why quality is expressed in Decibels for the ART renderer? Is it running on sound card?

Those icons look horrible. I hope it will be easy to get used to them…

> [@tomislavn](#):
>
> Corona 1.4 should be released in 2 days (if nothing changed?) so we will know quite soon 😃 Probably it won’t support Max 2017. just yet, but I might be wrong.

https://trello.com/b/EfPE4kPx.html

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [March 30, 2016, 10:37am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/12 "2016-03-30T10:37:18Z")

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So april 1st release date was april fools day’s joke after all, or… postponed release date is a joke. I got confused :]

> [@maru](#):
>
> Why quality is expressed in Decibels for the ART renderer? Is it running on sound card?

> **[Signal-to-noise ratio](https://en.wikipedia.org/wiki/Signal-to-noise_ratio)**
>
> Signal-to-noise ratio (SNR or S/N) is a measure used in science and engineering that compares the level of a desired signal to the level of background noise. SNR is defined as the ratio of signal power to noise power, often expressed in decibels. A ratio higher than 1:1 (greater than 0 dB) indicates more signal than noise. SNR is an important parameter that affects the performance and quality of systems that process or transmit signals, such as communication systems, audio equipment, radar system...

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**Author:** ![tomislavn](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tomislavn/32/235508_2.png) [@tomislavn](https://forums.chaos.com/u/tomislavn)\
**Post date:** [March 30, 2016, 10:40am UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/13 "2016-03-30T10:40:44Z")

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> [@romullus](#):
>
> So april 1st release date was april fools day’s joke after all, or… postponed release date is a joke. I got confused :]

Guess we got fooled 👅 But daaaamn, 1 month on top of the first date seems like there is quite some work left to be done before the release.

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**Author:** ![Ondra\_1](https://avatars.discourse-cdn.com/v4/letter/o/50afbb/32.png) [@Ondra\_1](https://forums.chaos.com/u/Ondra_1)\
**Post date:** [March 30, 2016, 12:05pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/14 "2016-03-30T12:05:58Z")

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We have 90% of the work done. We only need to do the other 90% and we can release 😉

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**Author:** ![DeadClown](https://avatars.discourse-cdn.com/v4/letter/d/eada6e/32.png) [@DeadClown](https://forums.chaos.com/u/DeadClown)\
**Post date:** [March 30, 2016, 12:29pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/15 "2016-03-30T12:29:04Z")

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So the yearly pre-release-something-has-leaked shitstorm is already rolling in all cg forums 😃  
As much as I like to read all the comments I’d suggest to wait until the full list of features has been released (You know, there’s more substance in every rage posting if you have actually tested stuff yourself 😃 ).

I like my max 2014 😃 Best release for years (..to come?)

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**Author:** ![Ondra\_1](https://avatars.discourse-cdn.com/v4/letter/o/50afbb/32.png) [@Ondra\_1](https://forums.chaos.com/u/Ondra_1)\
**Post date:** [March 30, 2016, 1:17pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/16 "2016-03-30T13:17:26Z")

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you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs 😉

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [March 30, 2016, 1:34pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/17 "2016-03-30T13:34:57Z")

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> [@Ondra](#):
>
> you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs 😉

Isn’t the same with max 2016? :]

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**Author:** ![DeadClown](https://avatars.discourse-cdn.com/v4/letter/d/eada6e/32.png) [@DeadClown](https://forums.chaos.com/u/DeadClown)\
**Post date:** [March 30, 2016, 1:49pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/18 "2016-03-30T13:49:41Z")

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> [@Ondra](#):
>
> you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs 😉

That’s fair. It’s the “Ok, this should have been the release version” SP 😃 The last one (shortly before the 2015 release 😃 ).

> [@romullus](#):
>
> Isn’t the same with max 2016? :]

It’s the same with every release of max 😃 At some point, 8 or 9 months after the initial release you can have a look if the last service pack now made it usable 😃

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<div class="post-metadata">

**Author:** ![Ondra\_1](https://avatars.discourse-cdn.com/v4/letter/o/50afbb/32.png) [@Ondra\_1](https://forums.chaos.com/u/Ondra_1)\
**Post date:** [March 30, 2016, 2:00pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/19 "2016-03-30T14:00:08Z")

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> [@romullus](#):
>
> > [@Ondra](#):
> >
> > you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs 😉
> 
> Isn’t the same with max 2016? :]

2016 for me is just that one bug - crashes in viewport that are masked so user does not see them. But developers see them and it fucks up any debugging 😕

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<div class="post-metadata">

**Author:** ![Ondra\_1](https://avatars.discourse-cdn.com/v4/letter/o/50afbb/32.png) [@Ondra\_1](https://forums.chaos.com/u/Ondra_1)\
**Post date:** [March 30, 2016, 2:01pm UTC](https://forums.chaos.com/t/3ds-max-1017-new-ui-new-icons-again-and-new-art-renderer-engine/133350/20 "2016-03-30T14:01:04Z")

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> [@DeadClown](#):
>
> > [@Ondra](#):
> >
> > you cannot say just 2014, you need to add the SP version you are using in this release ;). If I remember correctly, 2014 was the “choose the least objectionable bug” when it came to service packs 😉
> 
> That’s fair. It’s the “Ok, this should have been the release version” SP 😃 The last one (shortly before the 2015 release 😃 ).

Afaik the last one is “Now backburner does not work properly” 😉

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