3ds Max Hair and Fur

Hi All, just a quick question.

Am I right in thinking that the 3dsmax hair and fur modifier should take on the colours and material settings of the object it’s applied to? And if so, how?

Because mine doesn’t :frowning:

Thanks
Andy

It either takes the colors from the modifier settings, or from a material applied to it (through the custom shader slot). The behavior you described is from older versions of Corona.

OK thank you.

So how can I get the Hair and Fur to take on the material I have as a diffuse? Screen shot attached

You have to disable custom shader and apply the checker map to roots and tips colour in H&F material rollout.

romullus I am curious how you did not figure out this method =)

This is a known method, but what if the base object is not flat? :wink:

Then it will be looks like this =)

i am doubt what TS will fold the rug