I just did a quick test using the corona hair mtl in 1.7 daily build, using a super basic and quick hair/fur setup using max’s standard hair/fur (not Ornatrix) - but I noticed that it doesn’t look like Motionblur is working?
It’s enabled on camera and in corona render settings like usual.
So I just want to check if mblur is actually supported for standard hair/fur? or is it only ornatrix that is officially supported?
I made a normal tepot, added max hair and fur (NOT in geometry mode), made a corona hairmtl, apply… and hit render! so to recap, its NOT rendered as geometry, but as max hair/fur.
is it much difference with adding fake mo blur in composing software? Motion blur is good for static rendering but in animation you barely see difference fake or real, imho
Yeah… is huge huge difference… I have Hair, wheels spin, high speed moviments, 4 character all with hair and fur… =...
velocity map is possible option, but deninetly render motion blur is way better then post motionblur
I´m using aftereffects… maybe nuke can make a better job…