I have many separate assets with VRay materials in 3ds Max and want to import them, one by one, into Houdini. What is the best workflow and format to do that? Have tried both .vrscene and fbx, but materials and textures don´t seem to follow.
Thanks. Is there any documentation about this somewhere? What will work and what will not, 3ds max specific material nodes, groups, multimaterials, etc etc…