3DS Max V-Ray scene to GLB and keeping the appearance

I got request to send my 3DSMax/V-Ray scene for some real time application: I’m using Polytrans and GLB as the transfer method. Anyway when exported, whole scene turns black. It seems, Polytrans can’t read V-Ray shaders so I need to find another solution for sending the scene. Is there any export option to convert V-Ray scene into standard Scanline renderer scene?

I use V-RayMax Converter Pro for this. First, I convert all V-Ray materials to glTF materials, and then export the scene to glb format using 3dsMax’s built-in exporter.

Thanks,

I checked it out. To me it looks like Russian software. Isn’t that under EU sanctions?

Is there any other way to export V-Ray scenes from Max. I can export Scenes to GLB, but the materials are black. I need to convert a V-Ray scene first and then export it to GLB so the object would have correct colors.

I don’t know, I’m not interested in politics. The most important thing for me is that the software works, and that it works exactly the way I need it to. If the tool is useful and does its job, then nothing else matters.

V-RayMax Converter PRO is a must have and something Chaos should have developed. The only complaint I have is that there are too many updates :).