Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.
Is this what you meant ?
Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.
Is this what you meant ?
Why do you even need this?
One way would be to render the Max modifier-based displacement as zdepth, and then load it as a map into CoronaDisplacement mod, but it’s crazy. ![]()