3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...

Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.

Is this what you meant ?

Why do you even need this?
One way would be to render the Max modifier-based displacement as zdepth, and then load it as a map into CoronaDisplacement mod, but it’s crazy. :smiley: