I am getting mad of this - I am on 2018 and if I try to export specific geometry from the scene to fbx and load it afterwards max crashes. Also when I tried to create new object in that same scene and export it , it would import fine. Other question regarding obj format. I have object with multisubobject but obj export doesn´t seem to respect that and messes up the mat ids (resets all to 1) and assigns default material
Do you guys know any workaround for these problems?