3dsMax - Graphical Representation of Map Parameters

In this overview you will see how each parameter in a map effect the output, it is represented in a Photoshop styled curve.
I take no responsibility if you get dizzy and puke.

This is how the overview is organized.

  • Map
  • Parameter
  • Two animated curves moving in 10 or 0.1 increments, depending on the parameter.
    The first curve is minus and the second curve is plus.

I will add more in the future, feel free to request.

ColorCorrection
Standard - Brightness

pnfxGC8.gif

uonWVtq.gif

Standard - Contrast

iv5s3EI.gif

QPycXJU.gif

Advanced - Gain

nrVeO2X.gif

XMknxJf.gif

Advanced - Gamma/Contrast

vM4n8w0.gif

QerL8Cw.gif

Advanced - Pivot (This parameter will move the gamma endpoint)

RGKQG5t.gif

m1uWoIL.gif

Advanced - Lift/Offset

pnfxGC8.gif

uonWVtq.gif

Output
Output Amount
This parameter behaves weird on the curve, Lord Ondra has the answer:
Ondra: Output Amount differs from RGB level in that the first one will also influence gamma.

RGB Offset

pnfxGC8.gif

uonWVtq.gif

RGB Level

nrVeO2X.gif

XMknxJf.gif

RGB Multiply
Output Amount (White to Black)

nrVeO2X.gif

VRayHDRI
Overall Mult

FYM2yh0.gif

XMknxJf.gif

Inverse Gamma (This is the same as “Advanced - Gamma/Contrast” in the “ColorCorrection” Map

a6voWeq.gif

yZfUl7G.gif

Note: Output Amount differs from RGB level in that the first one will also influence gamma, second one will not.

Great reference!! Thanks

So what’s the next step? The same thing in MS Paint?

OMG that ColorCorrection - Standard - Contrast curve looks like a typical you-know-who-company product…

Good Luck

The contrast is literally retarded, who ever thought that was a smart idea ?

The only parameter from CC that works is saturation and gamma. So much for its robustness.