3dsmax physical camera?

After importing a .vrscene to Unreal - I noticed one thing.

I created two different physical cams.
One, that’s the 3dsmax physical camera.
Second, that’s the vray physical camera.

After importing, I saw.. only the VrayPhysical Camera was actually imported.

Is this correct?
Meaning… only the VrayPhysical Camera will be exported and can be imported into the Unreal Engine?

Thanks for clarification!
Cheers…

ps: I could have been missing something here.. not quite sure…

Hi, Bernhard

This is most likely due to duplicate camera names. The default name of the camera view is “renderView” and if a camera with such name exists in the level it will not be imported again. You can rename the camera view in Unreal and then when you import a new “renderView” camera will be created.

Best regards,
Alexander

ahaaaaaaa… that’s the magic trick!
awesome… thank you so much!