We often racked our brains to find a better SketchUp model,But in fact, we know that basically good Sketchup models are converted from 3DSmax.
In general, I will first reduce the models’ surface in 3dsmax,and then export the model as .dae or .fbx file ,finally use Simlab as a bridge to make it into a .skp file。
But,in China ,my friend has developed a new plugin for 3dsmax which can easily convert .max file into .skp file today~~
Below is my first taste with the plugin he gave to me :
Can we get a preview release to trial? I’d be more than happy to help iron out bugs and with translation (we have English & Chinese speaking people in our office)
If not please let me know when this is fully released, it’s exactly what we need!
Transmutr is similar… however doesn’t convert native Max files.
Theoretically a plugin within Max could make use of all the data available to Max and could successfully preserve more of the original material settings from Max.
For most people transmutr would be just as, if not more useful.