I’ve rendered two images using bucket mode but it could also be achieved with progressive:
500x1 - 500 path tracing samples rendered with 1 initial sample (equivalent of 500PTS x 1 pass in progressive mode)
1x500 - 1 path tracing sample rendered with 500 initial samples (equivalent of 1PTS x 500 passes in progressive mode)
I understand why there is a big visual difference but my question is: why is there such difference in rendering time? Why is sampling one pixel 500 times with 1 path tracing sample slower than sampling one pixel 1 time with 500 path tracing samples?
as i understood when BM set 1/1/X - AA is OFF. It’s why we see such image without anti aliasing.
And i tested it until become clean image. I mean that settings pt 200 vs. 400/1 did same clean result. Like as you showed in your latest post