6.0 - 4K Cache and Backburned don't work together

Hello,

I think there is a problem when you set 4K Cache in load mode.

If you run Backburner, the nodes don’t use the .4k file loaded, but they calculate a new .4k Cache from scratch.
If I run the same render in local, everything is ok and my workstation use the .4k file loaded.

Thank you.

Hi,

What is the location you are storing the 4k cache files?

Thanks,

Rowan

Hello Rowan,

as usual, with UNC Path //

I tried now to create a UHD and then “load from file”, rendering using BB :it’s fine. The node doesn’t calculate any UHD Cache.

We solved this by PM.

For anyone that experiences something similar:
Reinstalling backburner 2015 and remapping the network drive seemed to fix this issue.