Mostly for me - overlapping surfaces render pretty strange. Couple of hours ago - tried to mesh a polysurface, but forgot, that Rhino won’t delete this polysurface. And I pressed render :lol:
There are many cases with overlapping faces. In conceptual models with overlapping cubical shapes for example. But that’s what the secondary ray bias is for, yet in this build it doesn’t seem to work. Here you can find the exact same case as Paul posted and the solution:
BTW: there are also many cases that you don’t want to use the global mesh settings, I wish that Rhino had object or layer based meshing as an option.
Sometimes the global mesh is good except for a few objects. When rendering a few smaller objects in a larger room for example, you don’t want to use nurbs walls, but rather a minimum-setting mesh copy of it.