1st piece of personal work I have had a chance to post in a long time.
Character is called “8 Ball” was built from a sketch I found on the network “common area” at work. Only had the chance to study the drawing for about a week, after which I lost it (just my luck). So here it is, as best as I can remember it.
I made it so that it would be possible to setup some form of IK structure within it. Currently working on welding it up in max (atm its roughly 2.5~2.7 million polys) and prepping to render in vray. I want to give it a bit of a worn down gritty look.
That was a rush render I made cause I was eager to see what it would look like in the dark. Ended up deciding I wanted to use it as a wallpaper for my PowerBook so I made the bot as big as I could in the viewport.
New renders should be ready in the next few days as I complete max welding and polygon optimizations.
That image was rendered in Renderman via RhinoMan. The materials are approximated by a little tool I wrote for my company, and are from Flamingo’s base set of materials, what can I say, I am lazy.
Basically you build your scene with standard lights and flamingo materials, then set it to export. Then an approximatation of the parameters happens and rib files are written.
A newer render of the same old project, this time rendered in VRay for Rhino.
The guys at ASGVis and Vlado have done an excellent job with this plugin - its a must for anyone who uses VRay and Rhino. I strongly suggest users of both these fine pieces of software check it out…
It really is back from the dead, I can’t believe how long ago I started this…
The great thing about VRay for Rhino is a great dev team, they really listen to what users say and fix things pretty quick - exactly like chaos does.
Priad: Yea, I am working on putting together a better scene for the bot rather than re-rendering it in the generic studio style setup. The real reason I stuck with the studio setup was because it allowed for strong highlights and contrast due to the black environment (and mainly cause I am lazy), but I think I may have a better solution to this - lets see how it goes.