Hi,
thanks for replying! I only knew about this list in the V-Ray for 3ds Max section. Great that there is one for Maya as well now! I went through it and as it seems RT GPU has all the features that I need. I already have a few test scenes where the result is more than satisfying. The last bits that I still to find out is how to control the quality while rendering with GPU, for example, if I set the Max. noise under the Adaptive Sampling rollout (RT panel) to something like 0.003, most of the passes (reflect, GI, specular) they all finish more or less noise free. Lighting however is then still quite noisy. So my question would be, how do I only raise the lighting pass quality without having to lower the global Max. noise which would result in longer render times since all passes will render longer. On the CPU it would be simply by increasing the light source’s samples but what do I change while in RT?
Thank you!
Martin