I am doing some interior-test with the new V-ray in Sketchup (7.0).
I am using 2 basic-colours materials straight from sketchup (red and white).
What I don’t like because I can’t uderstand is how to controll the “diffusing colour” of the shadow.
The shadow-colour of the cube on the plane. I don’t know if it is the right word..but please look at the image for a better comprehension.
It’s the color that bounces of the saturated surface. Go to Indirect Illumination and lower the Saturation value till you satisfied with the result.
Note: this affects all GI saturation.
Well in the real world, if you had a white room with a red box in it, and light hit the box, the walls would appear red due to the reflected light from the red box. So actually you’re trying to be less realistic.
dkendig: I understand what you mean…but I think that the reflected light is too much in some-circumstances… and why I can not controll the single-reflected-light-material… ?
thomthom: yes, but I will make some more test tmrw
I can’t believe that in “reality”
in a room with a red floor, if the wall are white-matt (226, 226, 226),
I can see a “pink” ceiling due to the red (255,0,0) floor…
How much did you reduce by?
The thing is that 255 can often cause problems as it’s at the far end of the scale. So usually try to reduce by a little amount.
Change the color of the floor to light gray and make a render and save the irradiance map solution. The in the Irr Map select “from file” and load the saved solution. Change the color for the floor to red again and make the render.
no, sorry. We haven’t set up our override material to work like that, and we don’t have an option that allows you to specify another type of material other than a default layered material.