I’ve looked at the tutorials and example scenes and there is one which is called ‘Looped Bubble Animation’ - which on the face of it looks how I could attempt my jacuzzis…
Yet the simulation looks like bubbles inside an ice-cube - there is no movement on any of the surfaces of the water or any foam etc.
Any ideas how I can introduce both of those into this example whilst at the same time not causing the jacuzzi liquid to overflow ?
Also, once I’ve create one jacuzzi simulation, can I copy/instance that across other parts of my scene ?
In the bubbles scene the liquid source emits only foam particles and no liquid - so there is nothing to stir the water surface.
You can add a few emitters under the surface that emit liquid and foam particles. As for the overflowing - you can make a source with a negative discharge that will remove some of the liquid.
Another thing you can try is to use the Mapper and stir the velocity with animated texture, but that will be a bit harder to control.
As for the copying - sure, it will work with copying - instancing is coming soon
All helpers work with all sims in the scene by default.
However, if you need the same simulation in all copies, you can only simulate one, and have all the other simulators load its caches by picking them from their Input rollouts. This way the rest of the helpers don’t matter at all.