A method to speed up qmc lighting

ive noticed while playing with the qmc lighting that what appears to kill the speed more than anything is textures.

what would be good is either an extra button in the material overrride allowing you to put a different material in there which is used purely for the lighting calculations, (would also allow for flexible special effects…)

alternatively, like lightscape had aeons ago, an “average texture colour” button which would simply, err, average the texture colour as far as the lighting engine is concerned.

with irradiance maps this isnt an issue coz u can cacluate lighting beforehand, but with qmc this isnt an option, (unless we get morbid angels “load /save qmc solution” function :lol: )

and anything to speed up qmc is a good idea imho!

your wish is granted :smile:

Can i do a “me too” in here?
What is this QMC load and save solution?

Thanks
Vivek

There is an Override material in the newer builds, where you may specify a whole different material for the Base, GI, Reflections, Refractions materials, on one and the same object.

Best regards,
nikki Candelero

Hey nikki, could you confirm the above means there’s no need for the script i was preparing(previous thread, material override)? I’d hate to waste time with 1.5 apparently around the corner…

Re,
Lele

don’t count on that :smile:
i thought the same like 2 years ago.

Yep ! Sorry to tell but, the VRayOverride material is already done and
working great !

Best regards,
nikki Candelero

Lele your script and the overide material are 2 completely different things

Sorry if there is a misunderstanding, I personally am not familiar with the script of Lele.

@ Lele
Can you give some more info and a link for it. Thanks !

Best regards,
nikki Candelero

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=13714

it’s a global material replacer with a few functions and, sorry to say, limitations.
It can disable glossies, either refractive or reflective; disable reflection or refraction, replace reflective, refractive or lambertian (only diffuse) materials, and it can set all the diffuse chans to black.
It’s limited in that it only works with top level vraymaterials, and with today’s update, also on 1st level M/S ones (eg: M/S Material -|
                                                                                         |- VRayMtl )

Maybe i got confused :sweat_smile:

Cheers,

Lele

When is all this new stuff going to get released? We were speaking of dongles begining of Dec 05 and its nearly May 06…oh well

Vivek

i was going to write something here…but what the heck its ready when its ready…maybe at some point after the standalone