hello vray-user!
like many of you i search for the color-correct-plugin-update.
but coult not find. so i think we should write a new one.
im not in deep with max scripting and i cant write the script.
but i want help to develop a new one.
what we need for colorcorrect:
- first get the actual values for R,G,B
- second convert the range from 0 to 255
to a rage from 0 to 1
(a 50% gray with R=128, G=128, B=128 would be
R=0,5, G=0,5 and B=0,5)
- on third take this three values with an exponent of the needed
gamma-value
(for example 0,5^2,2=0,218…)
- last convert back to the 0-255 scale and we have the gamma corrected
color
i hope that is right …
so, what do you think. is it possible to write a new color correct plugin?
or to vlado: maybe a vray powershader with a field for that, maybe in a
new rc?
Well, it can easily be done for e.g. diffuse colors of materials, and bitmaps in 3dsmax 8 can have their own input gamma setting, which can probably be controlled through maxscript too.
yeah but the fun stuff is bitmap hue/saturation, contrast, etc.
i tend to leave gamma alone in these days, thanks to linear workflow.
but i have to say, the color correct plugin doesn’t always work like i expect it to.
in photoshop i would just move the saturation slider and get a desired result, with the color correct plugins, color ranges seem to jump around and are hard to predict.
i’d love a map wrapper with adjustments like in photoshop, after effects.