i’m simulating a simple scene about simulating cloud with phoenix fd.i find the clouds can’t cover the sphere even i adjusted the brush effect to 100%.my question is how to make the cloud totally cover the object.
Hello,
Is this the cloud toolbar preset? If so, check the source’s Smoke discharge - there is noise map there ![]()
Cheers!
i’ve ignored it.thank you,Mr.Nikolov. by the way,how can i set the final simulation as an Initial State,so i can use it in other 3ds max files?
Ah, you can use the Load&Start button to load any cache as an initial state: Chaos Docs
If you are going to use it for liquid sims though, make sure to get a latest nightly after Phoenix 3.05 ![]()
many thanks!
A cloud like this should be easily achievable with the Large scale smoke quick preset. Maybe it would need a little bit tweaking the curves in Volumetric options (color, density, scattering…).
