A simple script I have created...

I recently came upon the problem that many of my interior scenes - mostly filled with nice furniture - were prepared and materialized for the max radiosity renderer. Tons of raytrace and reflect/refract maps. I could easily have changed them manually, but rather took some time to create this simple script that converts them manually to vraymaps. I hope noone covered this one yet.

you can download it from the homepage below.

Works only for standard and multisub-materials.
Gets rid of advanced lighting override materials by putting their basematerial on their place.
Changes all raytrace/reflectmaps/flatmirrors to vraymaps

Any feedback is greatly appreciated, but don’t even think of it that I’m creating a multipurpose map replacer out of it. I’m quite new to this scripting stuff.

Thanks
Andras

andrasonodi.van.hu

thanks man!!! I actually needed something like that..especially transforming raytrace to vraymaps…

I’ll test it tommorow in viz 4…

paul.

DId not try VIZ4, but I hope it works. :slight_smile:

Andras

…for MAX5?

I created it in max5.1. I didn’t use any scripted stuff listed in the ‘new features of 5.1’ script-help so I think it should work well with max5.

Andras

Will this script work for max 3.1?

will it work in my 1990 3d studio DOS version?

:lol: :lol:

the website is down, does anyone have this script still? or can point me where I can get it?

Thanks.

Arkitec

I emailed it to your sizeler address :slight_smile:

thanks rerender!!!

Arkitec

any chance you can share it with me too? I didn’t see any links, unless I have gone blind.

thanks.

G

I don’t remember the name of this script :sweat_smile: so I can’t send it unless someone remembers. Have you tried this one? http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=7066

I moved the script to another location, if somebody is still interested :slight_smile:

http://www.hszk.bme.hu/~oa123/max/Reflection\_Map\_Replacer\_v1.ms

I send the urls of two other scripts my friend has created. They are hillarious!

1. zoa_multires is an nth solution for lowering polygon size in a polybject
works quite spartanic, but really useful when modelling architectural stuff

http://www.hszk.bme.hu/~oa123/max/zoa\_multires\_2.ms

2. zoa_rnd-matid is a multipurpose material id randomizer. Might come handy.

http://www.hszk.bme.hu/~oa123/max/zoa\_rnd-matid.ms

cheers

Andras

@tammo: what release of your 3ds dos (i guess it must been r2)? can it run with vray?

It was created with an alternative scripting language that is also readable as a mel-script and an excel sheet. What did you expect?

:lol:

Andras