that ´s what i want.
a blurred vrayhdri-map renders less splotchy, when it comes to calculating gi.
even cooler would be a switch to have the map blurred only for gi, using it as reflection-environment as well..
![]()
that ´s what i want.
a blurred vrayhdri-map renders less splotchy, when it comes to calculating gi.
even cooler would be a switch to have the map blurred only for gi, using it as reflection-environment as well..
![]()
I second that one, not the split part though I always need different output for both anyways.