Thanks Konstantin, appreciate the feedback.
A few things:
1. Yes, this happens sporadically. I’ll see if I can either capture it or work out a cause.
2. Ok. What I’ve figured out - as a small workaround for others to use, is that if I import the vrscene, then immediately convert it to a block, I can edit the size, position of the block without this bug happening. EDIT: I don’t think actually helps at all, upon further testing!
3. Hrmm. I’m sorry, but I don’t necessarily agree. I notice this bug mostly once I open a second instance of Rhino. I don’t think it ever really happens when using a single instance of Rhino + Vray (if I have 2 opened, then close one, it continues to happen. I have to do a rhino restart for the bug not to occur.) It also occurs when the asset editor is closed. Sometimes it takes 2-3 clicks in the rhino viewport to get the cursor to be active again in the command line. I do like your idea of implementing a shortcut, but this is essentially the same thing as clicking in the rhino view-port, anyway?
5. Ah, ok clear! At least there is logic here
It’s just that HDRI (skies, at least) generally have the sun positioned in the middle of the image. Therefore it means the arrow then is facing the wrong way. What’s also confusing, is that the bold line on the dome was previously a great indicator of which way to orient the dome light, but now its on the other side/direction of the arrow. Perhaps the bold line and arrow could be on the same side of the dome? Nit-picky, I know… Sorry!
6. Yes, I will capture this for you when I find a bit more spare time.
8. What I meant is as follows: I have “Bricks” material selected. In the material list I right click on “Concrete”… “Concrete” doesn’t get highlighted (I now understand why, this is actually a smart solution on your behalf!), but if I chose the “apply to layer” after this right click, it will apply “Concrete”. This is slightly counter-intuitive (and now how Windows OS UI generally works) as the highlighted one doesn’t get applied. This could be problematic if I accidentally click 1 pixel too high on the list and don’t realize it. Maybe a ‘soft’ highlight could be applied to the material in the list that is right-clicked but not active? I know it’s a small thing, but perhaps re-visiting.
12. This is continuing to happen. I reported it in the forums a while back, and someone helped me through it a lot and it was eventually fixed. (I’m unable to find the forum thread though, unfortunately)
Additional comments:
B. Why must we select the fur widget when 'unlinking fur". Surely V-ray should be smart enough to figure out that the fur already attached to the object is indeed the one we want to unlink?