Ability to paint a non destructive distribution map (no vertex map)

It would be nice to have a more solid control of where to use the scatter on large sufaces. Even though the vertex map could be a good starting point it would be better not having to slice each surface in order to use the painting feature. Keeping the original topology would be very nice for a non destructive workflow.


Submitted on AHA Ideas (SCATTER-I-19).

HI Rico. You mean more like a brush in the Area section of Scatter. Basically, creating a positive mask under which we reveal the instances.


Submitted on AHA Ideas.

Checking again on this topic. Please share an example and provide more details. Thanks


Submitted on AHA Ideas.