I usually use Triplaner map for replacement of UVW modifire.
In V-Ray, it is possible to use a single Triplanar node for all PBR texture maps, which makes it very convenient to control the texture scale globally from one place. This gives much more flexibility and speeds up the workflow significantly.
We would like to request a similar feature in Corona Renderer. Currently, we need to create separate Triplanar nodes for each individual texture map, and whenever the scale needs to be adjusted, it has to be changed manually for every texture. This becomes very time-consuming, especially for complex materials with multiple maps.
Having a unified Triplanar control for all PBR maps would greatly improve workflow efficiency and material management in Corona.

