Aces - Improvement - Extra tick to treat non bitmapped diffuse colours and also regular bitmaps

Hi

Currently, if your material does not have a VRayBitmap in diffuse, as far I understand, we should use a VRayColor instead, and set the RGB Primaries for the VRayColor to sRGB Primaries.

However, can’t we simply get another tick or 2 under the current “Auto RGB Primaries for VRayBitmap textures” to directly affect diffuse colours that does not have a VRayBitmap, without having to stick in a VRayColor.
Also for regular bitmaps (ie non VRayBitmaps), treat it as sRGB primaries when in diffuse:

Something like so:

Hi Morne,

We’ll consider it, thanks for the suggestion!