Hi all,
The way to go about ACEScg in V-Ray 5/3ds Max is the following:
1. Name your textures according to their color space (i.e. color_srgb.exr, color_acescg.exr).
2. Load these textures in VRayBitmap.
3. Open the Render Setup > Settings > Color Management
From Rendering RGB primaries you can set the color space to ACEScg, essentially changing the internal color grading system. This will affect internal V-Ray components such as White Balance, VRaySun, VRayHDRI, etc.
When Auto RGB primaries for VRayBitmap textures is enabled, V-Ray wil determine the color space of VRayBitmaps from their filename. There are two variants:
a) If an OCIO environment variable is set (OCIO=path/to/config.ocio), the color space will be determined from a file name that matches a color space name in the loaded configuration.
b) If there isn’t such a variable, the color space will be determined from a file name containing the ‘acescg’ or ‘srgb’ keywords.
4. In the VRayBitmap Parameters > RGB color space, you can set the RGB primaries to ACEScg for the specific texture.
5. In the VFB, disable the Show corrected colors and load the ‘config.ocio’ file (or automatically detected via the OCIO environment variable)
6. Set the ‘Input Color Space’ to ACEScg. Set a ‘View Transform’ as needed.
7. When saving PNG/JPG and using the ‘Save in image’ in the OCIO options, make sure you save with a gamma override of 1.
Here is a link with a sample set scene: http://ftp.chaosgroup.com/support/ac…w_2017-2020.7z
We will make sure to prepare and publish a tutorial (similarly to the Maya section) for 3ds Max on our website as well. Thanks for the pointer!