Hello,
the “Active pixels overlay” seems to be not doing anything in the last few updates, is this a known issue ?
Hi M. Max,
Yes, this is a known issue but not a high priority one currently. We will try to fix it at a later stage and let you know when it is available.
Best regards,
Alexander
Thanks for the reply.
I’m looking forwarded to see this fixed as that will help me decide on the noise threshold and the number of samples needed to get clean renders directly in viewport .
It turns out we disabled it to save a little video memory, considering it a debug feature, but apparently end users also have a use for it, so we will re-enable it.