Hi all,
I was wondering if anyone knows how to re-create something like this in 3ds max?
It doesn’t need to react with a wind modifier, it only needs to look fairly similar.
Cheers,
Henry
I’d try a search, I distinctly remember this being discussed before.
I couldn’t give you specifics, but this definitely looks relatively simple. The best approach would be VRayScatter with regular distribution, and a rotation map.
dejavu
Yes, VRay Scatter will do it with procedural maps… if you own VRay Scatter.
We had to do a visualization for a client with an installation by the same artist; before the days of VRay Scatter.
We went through several solutions; I was not directly involved in the final solution but I can tell you, any attempt at a wind based simulation will not work the way nature does it.
But with Max Script and some clever wave and ripple maps you can get some decent patterns.
http://forums.cgsociety.org/showthread.php?f=98&t=489438&highlight=panel+rotation+bitmap
grab bobs example file and play with that.
You can paint up a large animated map in AE and use that as a rotation map. I did a similar thing for a logo animation a little while ago but sadly I cant show the results… big NDA ![]()
Oh well I don’t own Vray Scatter So i’ll check out the alternative method.
Thank you all for your help!
I may have a sample file for this hanging around…i’ll check in a little bit and post back if i got it!