Adanmq Gallery

Hi.

I´m making some vegetation test in corona. Hope you like it and give me some valuable tips to improve.
Trees and bushes are made using GrowFx plugin, these trees are a MidPoly versions to use in mid/far range, no metamesh/displacement, i need to improve them. When i try to use the HightPoly ones i get out of RAM. I made this images to test the trees and learn Corona. The scene is far from finish but i just want a fast vegetation test.





Render times 8-12h using HDRi, but they need more to get clean noise (i just don´t have the time). I have some problems in order to get clean results in this particular scene. Albedo looks ok, i disable all opacity/normal maps from trees, low albedos, hide glass/curtains, etc. Bucket mode give me the best results so far but takes a lot of time. PT+PT and PT+HD both give me noisy DOF or fireflies (even 400+ passes). Ray count its around 1mill (usually y get more. I7 3770K). I think the main problems is the rays going through so many trees and low glossy wood on the house. I´m very new to Corona, so i´m making something wrong for sure.





To my knowledge, greyscale bitmaps [single channel, no alpha] as opacity maps are unbeatable in Corona so far.

And yes, that vegetation looks gorgeous. A bit too reflective, maybe?

Very good work. One of the best exterior works in Corona

Uf of, love this man !

…so how does your leaf shader look ;- ) ? jk, very nice !

Thx for your replies. I really appreciate.

Rewalanche. I make some tests using GI/AA 4 but even for 400+ passes the wood looks noisy. Using bucket GI/AA 8 and 4 initial passes i get clean results at 9/10, ¿if i let PT+PT run for more time i will get cleaner glossy reflections?. For the ones without DOF y use PT+PT.

romullus. I think you are right, the reflections are to strong. Thx

Juraj. Here is the material for the leafs, to be honest i think it could be much more realistic if i put more work on it, but its ok for mid/far range trees. I end disabling alpha/Normal map in the final renders. The trees have vertex color so i blend 2 different materials (dark green/light green). Textures are from Xoio i can´t find any birch where i´m living now.

PD: Excuse my bad Eng.

lovely render. :smiley: reminds me of alex roman. love the wood reflection and the simplicity of the structure.

Those images looks great! Love the vegetation!

Absolutely convincing to me.

The DoF sometimes seems a bit too much. It gives a diorama effekt in some pics.

Greetz

Lucutus

Very cool work!

This is pure awesomeness. The look of foliage and the DoF shape reminds me of pictures I took some time ago with a soviet FED 5B camera. :smiley: Such works must make Keymaster and the whole Corona team proud of their child. :smiley:

Fantastic renders. Leafs do look a little too reflective, but somehow it is still pretty awesome!

Hi…fantastic renders…i love the vegetation…great effort mate. and yes, you are the another Alex Roman…trees look like as in T&S.

Yeah was gonna say the same thing, reminds me of this render http://www.thirdseventh.cgsociety.org/art/architecture-vray-viz-art-3d-forest-refuge-573528

very nice

wow, this is great :smiley:

looks fantastic!
hope you figure out how to reduce those render times, or probably need a renderfarm for this!

PERFECT ! For a single test, that’s way beyond :smiley: GREAT Again !

Q: Is it IBL or Sun+Sky ?

Sorry, I’ve just read, it’s IBL… haven’t noticed the text after the shots !

Best regards,
nikki Candelero

Brilliant!

Thx all for your replies.

Of course Alex Roman it´s an inspiration and one of the reasons i make this test. How can he make the vegetation he did 7 years ago?.

I try to keep DOF realistic but in order to get some DOF in daytime using angular lens y need to configure exposition like if i use ND filters.

I think i can improve the trees a lot. Right now all have the same textures, no metamesh, no displace, etc.

I forgot to mention, exterior furniture are from Proviz free models.
I model the house using references from http://www.arkitekthus.se/portfolio/

WOOW , awesome shots. DOF in first picture is fucking impressive.