I´m making some vegetation test in corona. Hope you like it and give me some valuable tips to improve.
Trees and bushes are made using GrowFx plugin, these trees are a MidPoly versions to use in mid/far range, no metamesh/displacement, i need to improve them. When i try to use the HightPoly ones i get out of RAM. I made this images to test the trees and learn Corona. The scene is far from finish but i just want a fast vegetation test.
Render times 8-12h using HDRi, but they need more to get clean noise (i just don´t have the time). I have some problems in order to get clean results in this particular scene. Albedo looks ok, i disable all opacity/normal maps from trees, low albedos, hide glass/curtains, etc. Bucket mode give me the best results so far but takes a lot of time. PT+PT and PT+HD both give me noisy DOF or fireflies (even 400+ passes). Ray count its around 1mill (usually y get more. I7 3770K). I think the main problems is the rays going through so many trees and low glossy wood on the house. I´m very new to Corona, so i´m making something wrong for sure.
Rewalanche. I make some tests using GI/AA 4 but even for 400+ passes the wood looks noisy. Using bucket GI/AA 8 and 4 initial passes i get clean results at 9/10, ¿if i let PT+PT run for more time i will get cleaner glossy reflections?. For the ones without DOF y use PT+PT.
romullus. I think you are right, the reflections are to strong. Thx
Juraj. Here is the material for the leafs, to be honest i think it could be much more realistic if i put more work on it, but its ok for mid/far range trees. I end disabling alpha/Normal map in the final renders. The trees have vertex color so i blend 2 different materials (dark green/light green). Textures are from Xoio i can´t find any birch where i´m living now.
This is pure awesomeness. The look of foliage and the DoF shape reminds me of pictures I took some time ago with a soviet FED 5B camera. Such works must make Keymaster and the whole Corona team proud of their child.