adaptation for individual color mapping options

I was wondering if there was a way to render such that with Color mapping you could set the gamma to 2.2 with adaptation only, but have the light multiplier without adaptation only.

The reason for this is that I need the camera to be a regular max camera because I am doing a 360 deg. panorama. As a result of course I need to control the exposure with color mapping. And because the scene is rather dark, I need it to be sampled at a gamma of 2.2.

And if there is no workaround, could it be added as an option?

Howdy Aaron! How’s things?

From your post, I gather there is no ‘third-party’ software to stitch 6 x 90degree renders then? (which would mean you could of course use a vraycamera)

(I think we used to use something called CG Seamer years ago to do just this)

Hey Richard. Good idea. I was considering doing it that way and stitch them manually, but it might be better to have a plug-in do it. Presumably you could piece together a cubic cross image, then convert to an equirectangular if necessary before converting to QTVR.

Yes, thats right. Though CG Seamer (at least I think that is what it was called) probably doesn’t even exist anymore. There must be something free on t’internet these days.

A nice way of doing it was to create a camera with a 6-frame animation applied to it. Frame one looking straight ahead, frame two rotated 90 degrees to left etc etc. You’d need to think about the lighting solution though - I guess precalc it using the same 6-frame animated camera, but with a 110 degree FOV to create some overlap.

Good strategy. I’ll give that a try.