We have a few reports of this already. Unfortunately it is not a simple fix, I will report it to our dev team and I will let you know when I have some more information.
Is it possible for you to send over your scene for testing purposes?
Scene will be uploaded in about 20 minutes, it’s called ‘BEDROOM_ALS’ i’ve provided all of the assets and it you should just be able to press render, light solver currently switched off. The scene is confidential so please don’t post images here.
Hey, while you guys are looking at this, could you possibly look into the environment overrides at the same time? As this seems to be one of the underlying issues at play here.
Currently when overriding the reflection/refraction environment with an HDRI, mad amounts of fireflies/glints start appearing, therefore making overrides essentially non-usable - and I’d argue this is a pretty common render engine feature to still have broken after all this time. Clamping the HDRI does somewhat fix the fireflies, but this completely destroys the dynamic range of the HDRI (therefore unusable).
IR restarts when having Corona cam referenced in FP objects / general FP issues causing FPP to permanently rebuild its items (like when hovering above the bounding box in a viewport)
No blending of MS-materials supported (mix material/blend material/layered material)
CoronaColorCorrect, unexpected result (at least for me) using “saturation” or “contrast”
DONE - DR: Loading loops/unstable/need of restart
DONE - Glass Material override exclusion does not work inside MS-Materials
Keyed corona camera clipping disregarded rendering a sequence (Ticket #14636)
Keyed corona camera shifts broken (Internal ID=565282422)
Keyed corona camera projection broken (Ticket #181819)
Size mismatch in render history. RMB → “scale to” or similar option to resize VFB needed
Viewport IR changes to Corona logo when stopped. Unable to look at last render while continuing with work
Shadow catcher improvements (shadows on shadow catcher objects by shadow catcher objects e.g.) = Real matte material needed sooner or later
CoronaWire does not work as expected (size of wires changes when approaching vertices)
DR slave list weirdness and lower/uppercase issues when defined slaves are started/join after render start
MOVEMENT HERE - Issues with distance map
RTT via BB or DR does not work → barely usable for larger projects
Fuzzy regions do not work as expected, do not blend correctly (unusable)
CoronaBitmap IFL support and general CBitmap issues (keying/ram usage using network based libraries) CBitmap is banned here since it exists for various reasons
SOLVED - CoronaBitmap bad viewport representation (uses procedural map settings)
The order is just a individual one, all issues surfaced at daily work, no explicit bug hunting
Most likely solved in newest versions. We are aware of some edge cases where the adaptive light solver creates some issues and we are working on fixing them.