I’m facing a situation where I need to assign GBuffer IDs to LightMtl objects but there’s no way to do it, it seems? After all it’s geometry that may be visible directly so having a way to control GBuffer visibility would be very welcome.
Do you mean CoronaLightMtl or CoronaLight? And material or object gbuffer ID? I just checked and it is possible to assign object ID to CoronaLight and both objct nad mtl ID to coronalightmtl
I meant the same buffer ID controls we have in the normal CoronaMtl. If I remember correctly it was an airfield with thousands of objects with CoronaLight materials and there was no way to control IDs to render masks based on the material.
so gbuffer override for >16 values. That is fair, will add
added
Great, thanks x 10K!