I’m new to loading stored information. I have a huge interior scene which I want to rerender faster from other angles. I take it that I could use one of the following options. I was looking at ‘Add to Current’ as an option. Would this be the best method from your experiences? But I don’t understand the difference. Does ‘Incremental Add’ use more memory overhead in fly-throughs vs. ‘Add to Current’?
On a slightly separate question, it pulls stored IR info from memory - is there a way to enable adding additional IR info to saved VRmaps and load them from this saved location vs memory overhead? I need to quickly close out of Max but I still want to retain this useful information. If I choose ‘Add to Current’ then ‘From File’ gets deselected. Also, would it automatically know to save/add to a previously written IRmap?
So, should I use ‘add to current map’ with ‘on render end, dont delete, autosave, and switch to saved map all checked?’ Does this also mean that in-between I cannot close out of Max without fear of losing this data ‘stored’ in memory?
I ask this question because I offered to take a look at a scene for someone mid-way through a series of different renders. I just dont want to lose that valuable information if I have to restart everything.
Okay daforce said not to tick switch to saved map.. so.. I did..
but the strange thing is that when I hit the render button… he calculates the LC for the last frame first… and then he starts at the claculation of the IRmap of the first frame … ???