Is there an easy way to do this like in Maya? From what I can tell you can’t add multiple objects, or groups, to the “source” slot on the V-ray fur node?
Any workarounds short of having one V-ray fur object for each mesh I want the fur on (it’s to be copies of the same fur)
For the moment, I think you’ll have to create multiple fur objects. But we can easily extend it to groups, if you think it will help.
Best regards,
Vlado
A group/multi object option would be fantastic. +1
That would be very helpful! Or an add/remove list dialogue box. eg like the one that pops up when you want to exclude an object from VrayClipper (I’ve seen it used in a few other places in V-ray too)
Vlado, if you add the “add/remove” list , do you think it’s possible to have a single vrayfur object for multiple objects also when you have instances?
I try to make it clear.
Imagine this:
- I have a vrayfur object
- I have an object “example”
- I set “example” to the vrayfur object
- I select both “example” object and vrayfur.
- I create an instance of every one.
- I’d like to have 2 “example” objects and 1 vrayfur that contains in the add/remove list the 2 “example” object instances.
In this way, it’s easier , building copies as instances, to maintain the scene clean with one vrayfur objects.
I use Vrayfur for 3d apparel models that I place inside 3d shops, and when you have many and many of that, I think it’s good to make the scene clear as much as possible.
Thanks in advance
Yes this would be very helpful! Extending it to groups would be nice
Haha seems I should have put this in the wish list forums!
All my wishes are basically just parity with V-ray for Maya features ![]()