Adding round edges doesn't update RT

When adding the round edges attribute to the shading group the RT engine doesn’t update. To get the round edges in the render it must be restarted. Changing the radius is also not causing a update.

Would be nice to have for adjusting the radius. :slight_smile:

Best Regards,
Max

Hi,

I was able to reproduce the problem and I’ve logged this issue to our bug tracker, so we won’t forget about it.

/Teodor

Hi again,

This issue should be fixed in the next nightly.

/Teodor