Adjust viscosity (etc) after emission?

Is it possible to adjust the viscosity of fluid after emission? I know I could probably animate the viscosity on the timeline but that would affect the emitter, not the particles. I’m thinking about liquids that change viscosity when exposed to air etc.

Hey - you can use the Mapper to alter channels which are already emitted. Air exposure won’t happen automatically though - at the moment you’ll have to cheat by using a distance tex or something similar, depending on your setup.

Sounds like a good idea thanks Svetlin.

Ah, sorry - I assumed you saw some of the new videos online and this is why you asked for it. Yes, it’s a brand new feature - you need a latest nightly for it to work :slight_smile:

Thought I’d post here as it is exactly my question as well.
Love that we can control individual emitters viscosity now and I’ve been playing around with it a bit, but is there a way to get particle age into the mapper?
Would really like to have liquids able to solidify/liquefy, thinking lava and wax effects.

Not yet, but if you just set the mapper’s time not to act immediately but over time, it would solidify first the oldest and then the youngest particles, so it would be quite similar.

I’m logged into the nightlies and don’t see anything for 3dsmax 2014

Hi,

Recently, we dropped the nightly builds for 3ds Max 2013 and 2014. So, you can find the last nightly builds for these versions by January 17th.

Hi George, please tell me support for 2014 hasn’t been dropped altogether. It’s my perpetual license!

Yes, I’m afraid it is - Phoenix for Max would no longer support Max 2013 and 2014 because we already had an ever increasing number of issues trying to keep the support for them.

The nightly as of 9 days ago is the last Phoenix for 2014? Ever?

I’m afraid it is.

Well I hope this decision changes. Minor updates for the major version (3.0) I purchased should really be included here. This is not cheap software for an independent user like myself … not to mention V-Ray on top of it. Is the same attitude going to trickle down into V-Ray as well?

V-Ray won’t be dropping Max 2013 and 2014 right now from what I know. It’s about the attitude though - in order to add new stuff to the software, often old versions become incompatible and it takes a lot of effort to keep them running. When it comes to the point that we are spending half the development time in nursing the old versions, it’s better to drop them in order to be able to continue improving the software.

How did the newer features make it into the nightly 10 days ago but not into the next minor release? This is what infuriates me, that you can just drop support halfway through and leave us in the cold. I bought it when it was promoted as compatible with 2013 and up, all free minor versions included. That shouldn’t change, it’s your responsibility. By the looks of it maybe you’ve fixed some bugs, and as indicated in this thread, supplied some needed functionality.

If you’re adding so much to it that it’s breaking compatibility, then those features should be listed in a Phoenix FD 3.5 and you can ethically state the lack of support for the versions that can’t perform them.

Hey,

I’m sorry if there was misleading info promising that all legacy Max and Maya versions will be supported by all upcoming Phoenix 3 nightlies. Since the first Phoenix 3 for Max and Maya, we already dropped old Max and Maya versions in the nightlies a few times.

If there is demand for older Max or Maya versions, the next official release of Phoenix would include them - there just won’t be nightly builds until then so you won’t be able to beta test WIP features in the nightlies with old Max and Maya versions. This is basically identical to how V-Ray versions work.

Cheers!

Thanks Svetlin, that’s definitely a breath of fresh air in lieu of this. I think the bulk of 2013-14 users probably have no idea this was even on the radar (including myself). If you announce it I’m sure you’ll get the feedback you require. :smile:

No problem, that’s very important for me to know as well. Usually Phoenix drops a version when V-Ray does and when that happens, usually Phoenix can’t compile for that version anymore. This is the first time we’ve had to move ahead of things, but currently I think it’s still possible to compile a release build for 2013/2014. It would however save us a lot of trouble if we don’t have to build nightlies every day. Also, if this helps - I can’t share info on upcoming releases, but it won’t be long from now :slight_smile:

That’s great, I’m looking forward to it. And thanks for taking a pulse, doctor!

As a show of appreciation and support I’ll also purchase another sim license upon release. :slight_smile:

Thanks for the update today, bought another sim license as promised!