AdvanceNoise Material

Hi all, we have made a new noise material for max9x32 and x64 an would like to share it. If you like i can add new functions if i can find the formulas.
Maybe i can make a project at sourceforge for this if have some time. Also if you find some bug just tell me.
For now there are this functions: Cell, fBm, Perlin. Periodic, Turbulence.
There is also a fractal option but it’s not working very well. The base code is from the noise function from max, and the noise functions are based on cgtoolkit formulas.

Best regards,
Daniel Santana

Zip with all versions and vc runtime. Adds a new texmap and some bug fixing for maxscript access and bump mapping support.
advnoise

[17/07/2007]
New texmap (MusgraveNoise) and bug fixing.

There was a pretty stupid bug that didn’t let the map slots work, but it’s now solved, also we can now mix the colors of this slots with the color modes of voronoi. Didn’t have time for max9x64 only monday, will there be an update.
[29/04/2007]
version 1.1.5 adds some new options to voronoi and show map on viewport. Also any files saved with the old version will lose the Output parameters.
[30/04/2007]
Added max9x64 plugin again. Also i setting up a page with some information about it at http://www.4arq.net/advnoise/advnoise.htm.

Please use all this at your one risk i cannot be held responsible if anything goes really wrong.

Thanks a lot…

Best Regards…

ah man!
Make it commercial!
Max lacks good onises, and has been so from day 1…

Cheers for now!

Lele

Error code 14001 on plugin load: the module failed to initialise.
Max 9-32 bit, xp32 bit, vray rc3, greeble (nothing else installed).

Geez i’m dying to test it…

Lele

Ok i know what it is. It’s the vc runtime libs i will make a installer but it will take a while. I will post it really soon.

P.S. Is there a way to force a compile with a specific vc runtime?

Best regards,
Daniel

OK i found that this is due to the new vc runtime in sp1 so here it’s a quick fix to this and can’t build against the vc of 3dsmax9.

The VCRedist for x86 and x64, so we can get away with no installer, of course it’s required to install in all render nodes.

P.S. I’m working on a installer with support for network deployment and support for patches, probably in a .msi form.

Best regards,
Daniel

this looks very promising!
thumbs up for the efort!

:wink:

obrigado!

Hi again, in the first post there is now a link to the installers for both max9x32 and x64. If someone requires a build for max8 or max7 i can upload it too.

Thanks for the replies. Any problem just say or if you found a cool function to use i will add in the future builds.

Best regards,
Daniel

daniel could you put up a max 8 build please?

oh, excellenet! great job!

finally someone took responsibility and made better noise :slight_smile:

this has been wanted for ages, thank you so much santana!

That’s a very good idea, thank you.
I’m waiting for max 9 to test it.
Bye
Gael

Ok thanks for all the comments. There is now online a max 8 build, the link is in the first post.

Best regards,
Daniel

Nice Job so far! I’d vouch for a Voronoi/Worley implementation :slight_smile: Very flexible

Regards,
Thorsten

Hi instinct,
Voronoi was on the plans, i studying the implementation in Blender so let’s see what i can come up without make a UI confusion but letting control everything.

Daniel

Ok Voronoi is now available. It’s a implementation of Blender Voronoi texture.

Happy weekend,
Daniel

Inside “AdvNoiseMax9x32.zip” is the file “AdvNoiseInstallerMax8.msi”. Is the file just named wrong or is that the proper file for Max 9?

Oops, i made a mistake in the zip names. The max8 zip is max9 and max9x32 zip is max8. I cannot change this beacuse i’m not at the office and cannot access our website.

UPDATE: This problem is now corrected.

Best regards,
Daniel

Very cool. Going to give this the once over a little later.

I would recommend you clean up the links in your first post tho. No point having old links. Just the 3 latest ones I would say :wink:

way cool. i could definately find some uses for some of these new noises

Handy thing! Thx! But, why there’s no “show map in viewport” ?