Further control using maps like Env Fog. Add maps to visibility range, atmosphere height, intensity and color. Also fix alpha/transparency issues with AP.
when do you have the transparency issues? it worked alright for me in with Advance/CPU, but not with GPU (at least not in the next beta). I reported it and they told me they are working on it.
Place a textured plane with an alpha/opacity map perpendicular to the cam/view with AP and hit render.
Yeah, same problem I’m having .How do you work with it ?I have a skyline in the back of my scene. Will probably have to do some simple modeling of the buildings to solve this…
hope it will be fixed with best next…
Cut the plane faces to match the texture. Painstaking but effective.
Yeah, if it’s far away you can get away with it easily I guess. Such an old school method
I bet a smart human could write a script and place edges along clear lines.